Build a scene from shapes or your own models. Export it to 3D tools, or to Blender as a script that rebuilds it.
Viewport
Add a shape
Gizmo
Objects
No objects yet. Add a shape or import a model.
Selected object
Select an object in the viewport or the list.
Scene
Saved scenes(0)
No saved scenes yet.
Import and export
Models are read on this device and never uploaded. A .gltf file must have its data inside it.
To use the script: run blender -b -P file.py, or in Blender open Scripting, Open, then Run Script. It rebuilds the scene and renders a PNG next to the script.
Your data
Saved in this browser under the key3d-studio.v1. Download a backup often.
What this room does not do
No texture painting, no image textures and no animation.
No boolean cuts or mesh editing. Shapes keep their own size fields.
The Blender script rebuilds geometry, materials, the camera and one sun light. Ambient light becomes a white world light, so shading will not match exactly.
Imported models are saved inside your scene only up to 40,000 vertices in total. Larger ones stay in the open session and are left out of saves and backups.
Exports contain the visible shapes only. Lights are not part of GLB, STL or OBJ files.